The Shortstop is designed for medium range combat. Reloading always consumes entire clip, even if one shot is still loaded.īelow is a table displaying the availability of the Force-A-Nature in the Global 6v6 Whitelist. -66% clip size, storing 2 shots instead of 6.Hits dealing at least 40 damage cause knockback based on damage and positioning.Affected by fixed weapon spread (2 extra pellets at center, 1 extra at middle-right).Each shot with the Force-A-Nature delivers 20% more pellets, but deals 10% less damage. This weapon reloads its entire clip at once, if one shell is loaded when the Force-A-Nature is reloaded, it will be discarded in place of two new ones. The knockback can be used to force jump, allowing the Scout to jump higher or reach places other classes can not. It deals scaled knockback on any hit dealing more than 40 damage, but has a clip of only two shots. The Force-A-Nature has a faster firing rate than the stock Scattergun, and deals increased damage at close range. Affected by fixed weapon spread (1 extra pellet at center).īelow is a table displaying the availability of the Scattergun in the Global 6v6 Whitelist. The main differences are the increased positive damage ramp-up 175% compared to 150%, and different reload times. The base damage per pellet, number of pellets fired per shot and ammunition per magazine are equal to the Shotgun's. Each shot delivers 10 pellets, making it extremely strong at close range. Damage falls off quickly, but is still powerful enough to finish off a weak enemy at medium range. The stock Scattergun has a full clip of six shots, dealing strong damage at close range. The Scout's primary weapons are all hitscan, and have ramp-up at close range.
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